As some of you may know, patch 1.29 is on its way to Warcraft III.
If you haven't had a chance to read the changelog, you can do so here: https://us.battle.net/forums/en/bnet/topic/20762056755?page=1
To me, the most noticeable changes will be the widescreen support and balance changes. There are also some pretty major changes to the World Editor (24 player lobby support, etc) that you can go read about in the link I posted.
This is a screenshot I took of the widescreen support for a 16:9 resolution:
And this is a screenshot of a 21:9 resolution*:
*It was posted on the Battle.net forum to show a bug with 21:9 resolutions that will hopefully be fixed on release.
Like I said, the patch will also come with a huge amount of balance changes to ladder, but there is one in particular that could have a huge impact on Warcraft III DotA -- the new change to Critical Strike:
What this essentially means is that any +DMG your hero or unit has will no longer be multiplied by Critical Strike. It will be added after your base damage is multiplied.
What are your thoughts on the change to Critical Strike? Will it make Phantom Assassin useless or do you think it's a much needed change? Will carries focus less on straight damage and more on their primary attributes?