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Patch 1.30.1

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Hail Warchiefs, Lichs, Commanders, and Keepers,

We're happy to get this patch in your hands. It is focused on stability improvements, and some minor changes for multiplayer.

Specific Changes & Improvements

    Game client can now use up to 3GB of memory
    -nativefullscr mouse sensitivity is on point
    Updated observer API to export more game information

 

Bug Fixes
Gameplay

    [Mac][10.14 Beta] Cursor responds in game
    FMOD related crashes on many custom maps resolved. Testing was conducted on various MOBAS, Horde Vs Alliance X3, Sunken City, ORD8.4, and numerous test maps submitted by community
    Silent map crashes resolved on popular custom maps
    Maps calling preload() with a file string shorter than 4 characters no longer crash
    TFT campaign missions no longer crash on load
    Casting two spells with the same BuffID no longer causes a crash
    Switching expansions no longer crashes
    [World Editor] Player can be added to player groups again without crashing
    Setting Clan Message of the Day no longer causes a disconnect
    Bash tooltip updated from “opponent” to “target”
    Defend correctly allows 60% of piercing damage through when not reflected
    Improved Masonry cost correctly calculated
    Human fast building speed no longer transfers between structures
    Ancient of War damage is consistent between rooted and uprooted
    Allied heroes with shared control appear in the UI again

 

Sound

    Muting sound using Ctrl+S or Ctrl+M while a unit is selected no longer triggers the hotkeys for Stop and Move
    All ambient sounds return after re-enabling sounds during gameplay
    Resolved sound volume issues for certain spells and ambient footsteps
    Game sound remains when the client is not in focus

 

Data

    Map veto preferences are saved between sessions
    Imported files in custom campaigns no longer silently corrupt on save
    SharedModels/TeamGlow00.tga no longer fails to load
    RoC campaign data no longer includes TFT balance changes
    Dirt and grass cliff tiles are no longer replacing other tiles
    Empty strings in the Italian local no longer display <sp/>
    Numerical tooltips in French, German, Italian, Polish, Russian, and Spanish match English entries
    (4)SynergyBigPaved has the correct file extension
    [World Editor] Abilities with no buff ID no longer stack indefinitely

 

Balance Changes

    Far Sight was intended to be 2700 AoE at level 3
    Meat Wagons' Disease Cloud now deals 2 damage per second

 

Map Updates
(2)Amazonia

    Kobold Taskmasters now drop Level 2 Permanent items instead of Level 2 Charged items
    Creep camps no longer agro other creep camps

 

(2)SwampedTemple

    Removed hidden unbuildable terrain
    Removed locations where towers could be built on cliffs
    Corrected map description

 

(2)Road to Stratholme LV

    Removed a location where units could be dropped and not attacked

 

(4)TwistedMeadows

    Tree locations reverted to 1.29
    Goblin Laboratories have a tree within range for Wisps
    Adjusted all starting locations to allow for optimal building placement

 

 

Source : https://us.battle.net/forums/en/bnet/topic/20769157313

 

 

 

TL.DR : Crashes should be fixed now

Have fun and dont do rage quits

 

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